Audio engineering courses at university or college fall into two rough categories: (i) training in the creative use of audio as a sound engineer, and (ii) training in science or engineering topics, which then allows students to apply these concepts while pursuing a career developing audio technologies. See also: Category:Audio engineering schoolsĪudio engineers working in research and development may come from backgrounds such as acoustics, computer science, broadcast engineering, physics, acoustical engineering, electrical engineering and electronics. They might also be referred to as acoustic engineers. They might design acoustical simulations of rooms, shape algorithms for audio signal processing, specify the requirements for public address systems, carry out research on audible sound for video game console manufacturers, and other advanced fields of audio engineering. ![]() Research and development audio engineers invent new technologies, audio software, equipment and techniques, to enhance the process and art of audio engineering. Audio engineers also set up, sound check and do live sound mixing using a mixing console and a sound reinforcement system for music concerts, theatre, sports games and corporate events.Īlternatively, audio engineer can refer to a scientist or professional engineer who holds an engineering degree and who designs, develops and builds audio or musical technology working under terms such as acoustical engineering, electronic/electrical engineering or (musical) signal processing. Sound engineering is increasingly seen as a creative profession where musical instruments and technology are used to produce sound for film, radio, television, music and video games. The physical recording of any project is done by an engineer. Audio engineers work on the "technical aspect of recording-the placing of microphones, pre-amp knobs, the setting of levels. But there’s definitely more to it - all of us here are really eager to hear what it means for you.Engineer involved in the recording, reproduction, or reinforcement of sound An audio engineer with audio console, at a recording session at the Danish Broadcasting CorporationĪn audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Bad design practices, bad business motivations, bad relations with gamers - they’re things we are and will remain vocal about. Finally, much like every self-respecting rebel, we live to challenge the status quo. We’re independent and have no corporate overlords, so we have the creative space to experiment, and we’re also big enough to leave a mark and attempt things other studios can’t. Instead of falling into an annualized development cycle, we choose to challenge ourselves, often shooting for the stars. I mean, who in their right mind makes an open world TPP RPG, then a card game, and then an FPP RPG? Us, apparently. One of the things we like doing the most is tackling problems we don’t initially know how to approach. ![]() And we love it.īeing a rebel doesn’t always mean acting in opposition. In this phrase, we’ve found something that unites, but also leaves room for individuality. And while there’s much shared understanding of its exact meaning, there’s no singular definition everybody would accept without adding a few words of their own. It’s an expression we often add after coming up with something crazy - as well as a casual equivalent of “what can possibly go wrong?”. It’s on our t-shirts and studio walls it’s something we say, and one of the ways we think. Well, nobody at RED knows who said it first, but “We Are Rebels” has been living with us since forever. Like with any good nickname, if a game-dev studio has a catchphrase, it should be something someone says once, then it just sticks.
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